Home Game News Store Forum Support PLAY. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. 0 PTS cycle since it was opened to. 0 Augments. The new season will also come with a host of quality-of-life improvements, thanks to. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. 0 gear. 7. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Almost everyone should get this. These are the brand new augments that were released in 6. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. it seems augment kits are the new craze and crafting gear with. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. 1. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). So my. I've now created and additional augmentation slot on a lightsaber. Put the augment kits on your gear. I tried RE these and I'm not getting any MK 11 slot components. Forums. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. . General Discussion; SWTOR. The dedicated guide contains tips for all roles in both PvE and PvP. Upgrading deletes the old item and replaces it with the upgrade and as a result. 21. Reply. Individual Pieces. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Members Online. dose this mean with Augment tables crit crafted arrmor and wepons will have 2 augment slots ??? or will critcrafting a wepon or arrmor be pointless now too ???You dont have to crit on crafting an item to get an augment slot anymore. Followers 0. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. This CM-1337 item is made up. SWTOR. View data for the Augmentation Kit MK-11 SWTOR Schematic. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. I heard something about an augment kit. - armstech makes the presence, endurance, defense, power augments. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Forums. . 3. Augment slot kits are also crafted by all the crew skills above. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Forums. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Check Details. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. Thanks for any help! Crafting Trainers have the kit schematics. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. CryptoWe got a little news about crafting. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. 0 are still valuable, more than even the. Crew Skills. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. They can reverse engineer their crafted weapons and item. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Crit crafts give an augment slot that you'd otherwise have to buy. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. There are 9 kits graded MK1 to MK9(Highest) . But its never been quite clear if Biochem can RE anything for the materials that make augment kits. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. News. This crafting material is used in the construction of Augmentation Kit MK-6. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. View data for the Augmentation Kit MK-11 SWTOR Schematic. At the moment you have to Crit craft items you want in particular to gain augmented slots or buy them from GTM witch can be very costly. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. SWTOR Synthweaving Crafting Guide. 9k. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Almost everyone should get this. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other. In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. 6k. Augment kits are graded 1-9, 9 being best. [Augmentation Kit MK-1]. These will allow you to put augments in--all over your equipment. . :-). Location of 7. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Members. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. The grade of Kits just mean you can install a higher grade actual augment with better stats. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Followers 0 0New SWTOR Forums are now live!. net is a non-profit Star Wars fansite run by Jedipedia e. Put money into 3 points of Critical Crafting in your legacy. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. 0 gear, remove anything you want to keep like crystals, tunings or augments. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Forums. It can be. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. So basically, it would be about 85k extra to augment this one before you eventually augment the final relic. 7k. They give a nice boost of endurance. 6. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. 226K subscribers in the swtor community. The dedicated guide contains tips for all roles in both PvE and PvP. Ugh I can't believe I missed that. These are the brand new augments that were released in 6. - synthweaving makes the strength, willpower, critical, surge augments. There are two types of authorizations. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. Remember that there used to be a bug when reverse engineering stacks of crafted items. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Game. The dedicated guide contains tips for all roles in both PvE and PvP. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Posted November 23, 2012. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Check Details. 3 this slot will be of the same level/craft rank (1-6) as the item. Game. 3 Augment Kits Disillusioned by 1. Posted May 9, 2013. Viridionyx. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. RE'ing those crafted items will give you the component you need for the kit. How to make augmentation kits guide on how to augment all of your items. And the augment kits cost about 60k - 80k each. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. → mk02. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Quote. Yeah def the trainer for this. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. As a newbie, I'm still feeing my way through the game. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. Then right-click the augment kit from your inventory. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Augmentation kits are created through armstech, armormech, and. Individual Pieces. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. The highest rating augments gives just a few more points than r236 but cost around twice as much. Followers 0This might have been placed once before. Jedipedia. Game. . . x -- check out the blogs and enjoy the theories. Am I wrong in thinking armstech can craft augment kits as well as augments themselves? DrizOnly augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. 224K subscribers in the swtor community. Right-click on the modification station and drop the piece of gear on the window that appears. In this video I show you how to add an augment slot so that you can pop in your au. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. Play Now. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Still. View data for the Augmentation Kit MK-10 SWTOR Schematic. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. 3 Class Changes;. Posted June 1, 2012. . The dedicated guide contains tips for all roles in both PvE and PvP. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Forums. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. . Get the mk-10 augment kits. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. Also a hint for when you plan to craft them. Augmentation Kit MK-5 is a player-created item. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Then you have to mount the Augment Kit to the gear item. Overkill is a better point for point return, albeit a. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further. I know all three can make the augment kits, but each of the three make different augments. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. 227K subscribers in the swtor community. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. The MK8 Augment Kit is now the highest Augment Kit. SWTOR 7. Game Update 7. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. CryptoUsed to install Augmentation Slot MK-1 at an Item Modification Station. This. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. 0 Deconstruction Basics Guide. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Imperial or republic. The one on the fleet is located in the crew skills section. Individual Pieces. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. So you should augment the tier 1 shells or a set of orange shells you like. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. ObiJuanShenobi: 07. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. These have a guaranteed drop rate. Synthweaving, Armormech and Armstech are the crew skill sources for these. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. Armormech Crafting at Level 75. 1. By deepdarksoul June 26, 2012 in Suggestion Box. . Home Game News Store Forum Support PLAY. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. By Viridionyx, December 1, 2012 in New Player Help. Reply reply. Augments go in augment slots. Horrible, I know. be upvotes. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. . SWTOR Artifice Crafting Guide. There are 3 different tiers to consider. Augment Kits are made by different crafting skills, E. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. Cybertech makes Armor and Mods. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. Aizure • 10 yr. Store. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. The dedicated guide contains tips for all roles in both PvE and PvP. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. How to make augmentation kits guide on how to augment all of your items. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. So I've been researching the augment system, and I've decided to go with it. Augments. To place an augment into the slot, next right-click the augment from your inventory. The dedicated guide contains tips for all roles in both PvE and PvP. . . News. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Home Game News Store Forum. If taken out of the materials bank to deconstruct, no component is rendered. This has been bugged for MONTHS. the OP is talking about the augment schematics (the things you put into the augment slot in gear). SWTOR. Artiface- Makes the enchancments. 3. Posted June 1, 2012. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. You should always create Augment Slots on. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Members. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Thank you very much to all and greetings!A SWTOR Gunnery Commando 6. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. These are the brand new augments that were released in 6. Followers 0. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. Best View in SWTOR Contest has returned!. drop. You also have a 30k price to add the augment kit to the gear. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. Each MK-# has a certain max level of augment that can be used in them. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Item Modification is a system utilized in Star Wars: The Old Republic that allows players to increase the stats of functionality of select weapons and armor encountered in the game. Share1. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. SWTOR Augments. - slicing provide the blue / purple materials. The grade of Kits just mean you can install a higher grade actual augment with better stats. I have one of each and then any additional alts I give biochem for the reusable items. SWTOR. augmentation slot component MK-11. . Click this to say thank you if my post was helpful! : So post-4. There are 14 stats you can boost with augments. 6. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Posted March 12, 2020. com . G Armormech, Armstech, Synthweaving. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. 0:. This caught a few people on the PTS, before you upgrade the new 7. These also result from crit-crafting a piece of gear that can receive an augment slot (for example, if you craft a level 20 piece of armor and crit on the craft, it will receive an augment slot of appropriate MK. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. By Dragonexadon May 16, 2012 in Crew Skills. Used to install Augmentation Slot MK-1 at any Item Modification Station. Introducing cosplay kits for various characters from SWTOR. 4 Lighting showcase youtu. 3. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. SWTOR Armormech Guide. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 1. For Weapons it would depend: Artiface- For lightsaber hilts. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. EDIT: the only moddable green items you may see are companion weapons/gear. Almost everyone should get this tier of augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. SWTOR Augments Guide: Everything you. SWTOR patch 1. By adding and replacing modifications to these slots an item's. News. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Share More sharing options. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Hopefully to make more credits. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Go to topic listing. You have to create one using an Augmentation Kit before you can place an Augment in it. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. Store. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. Buying the kit and the action of using the station and adding it will both cost you money. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can.